Unzip the mod inside the 'override' folder. Look for or create an 'override' folder in Pillars of Eternity II\PillarsOfEternityII_Data\ Go to the Pillars of Eternity 2 folder (Pillars of Eternity II\PillarsOfEternityII_Data\) This is not really noticeable at the start but it will help with the over-levelling issue in the lategame.
Experience from quests and combat has been reduced by 28%. This is an attempt to stop a single empowered spell from halving the opponents right at the start of combat. Enemy health has been increased by around 20-30% on a creature by creature basis. (again location levels matter too but this is the idea) If you find a level 8 named boss at level 10, he will now scale up to level 12, in an effort to keep even previously-missed lower level boss fights challenging. Important Named Enemies will now scale an additional 2 levels higher than a normal enemy. (not quite this simple with location levels etc but you get the idea)
This mod increases the scaling limit to 9.
If you are level 15 and find a level 5 enemy, he would be scaled up to level 9 but not any further. In vanilla enemies only scale upwards a maximum of 4 levels. More challenge for experienced cRPG players while staying lore-friendly and realistic.īest played on Path of the Damned or Veteran difficulty. Deadly Deadfire - Difficulty Mod is a mod for Pillars of Eternity 2: Deadfire, crearted by CarrO.