Make use of it for your games while you can. Again, it's pretty high resolution stuff with no restrictions.
To celebrate, look at the brunch hunk I made in Fuse (above) and exported out to Unity.
Tentatively, they're going to shutdown this infrastructure on Decem(I think, according to a cryptic e-mail I got a few months ago) when they've finalized more of the merge with Adobe, so make sure you grab as much stuff as possible while you can. (These assets don't have the accuracy of photoscanned models or DX11 procedural hair, but they're very well crafted.) It's pretty impressive, and you can easily make a game that looks like a prestige AAA FPS from late 2013. This is a complete character art solution from mesh to skin weights to rigging to animation, for free. 'Fuse' is their (free) character modeling / texturing / creation tool that is miles ahead of the old Autodesk Character Generator - from there, you send the character mesh out to their Auto-Rigger cloud service (also free) with 60+ bone skeletons and facial blend shape support - and with every (free) account you register, you get 20 (free) animations, and you can potentially make unlimited free accounts. which means almost everything they have is now free. as part of the merge, they've turned off all their billing systems.